The article was a very good example of new games journalism and gave me a better idea of what the whole new games journalism thing was about. Before, I had no idea that there even existed “new games journalism”, I just bunched all journalism together rather than trying to distinguish them from one and another, and I was quite happy with that to be honest. But it’s still an interesting read this new games journalism thing.
New Games Journalism is all about talking about a game, but not talking about the game but rather talking about the writers experience in the game, his feelings in the game and his thoughts of the game itself; is what I basically got from “Bow Nigger” about new games journalism. The writer uses his experience in a game to provoke contrasting opinions about games and subjects in games using NGJ, and tries to do it in a very novel like way, in other words; using a lot of words.
But still, these NGJ writers write some interesting things to be fair, if you just want to read it as a story and forget that it’s actually a piece of journalism then it’s probably better that way, otherwise then you’ll just confuse yourself into thinking too much about nothing. This is why some people of OGJ(old games journalism) have a problem with NGJ writers, the fact that they are just writing a story about what happened to them in a game and not writing about the actual game and their opinions of it, like what the readers would probably be looking for in an article about games.
Old games journalism articles, on the other hand talk a lot more about the actual game and it’s technical aspects, mechanics and other things and they almost exclude the personal feelings of the writer.
OGJ is all about describing the game, noting the goods and the bad of the game as well as explaining why you would want to buy the game for yourself or someone else of Christmas, or at least that’s the idea I got from reading the article “Project: Snowblind” which was posted up on IGN in 2005 and is essentially a review of the game that the writer is talking about. “Project: Snowblind” is a fantastic example of OGJ because of its review like format which excludes the writer completely and instead talks about exactly why the game is a good or a bad game plus without all that useless thought provoking walls of text which you would find in a NGJ article. While the writer is excluded and it’s less like a story it’s a lot more informative than NGJ which makes OGJ a much better format for reviews and such things, or at least that’s the feeling that I got from reading this article.
Then later I went off to read another OGJ article just to see that this wasn’t my imagination, or if it wasn’t just the same for one article and it was just that particular writers style of writing that seemed to contrast well with NGJ (or I did it because Eddie said we should talk about two OGJ articles and two NGJ articles).
“World of Warcraft Review” was the second OGJ article that I read and it can be found on the Gamespot website. This, like the other OGJ article that I read dwelled into a lot of detail about the game itself, rather than the writers experiences in the game, the feelings that the writer had while playing the game and the feelings he or she had when interacting with other people in the game.
This article was a very lengthy behemoth of a review, it goes into a lot more detail about the game as opposed to the Snowblind article I read before, it might be because of the difference in genre between the two and in WoW there might be just a lot more things to do while in Snowblind there may be fewer things to do. But in any case, both these articles are similar in the sense that they are both just as informative as each other. They talk about the good and the bad of the game and are in a very review-ish format which excludes the writer from the article, that is unless you count the score that the writer gave the game out of ten
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At this point I read two OGJ articles and one NGJ article and realised that I needed to create a slightly better contrast for myself to stop my biased nature from coming through and me ending up saying “Old Games Journalism is better because I read more articles”.
I went off to read the other article by Ian Shanahan called “Possessing Barbie” and in this article Ian Shanahan shares his feelings about an encounter he had with a player in a game he was playing and about how feelings in real life can carry through to feelings in the game for some people such as himself.
Ian Shanahan is presented with the moral issue of marvelling at a scantily clad female avatar which had appeared to be coming on to him and not feeling guilty in the process. But he was feeling guilty and this had raised many questions in his head about the morality of the situation and about how it’s just a game and he shouldn’t be feeling flustered as he was feeling.
This is a good example of NGJ as it talks about how the writer was feeling in the game and it showed his thoughts of what had been happening to him in that situation, his thoughts and it provoked the some thoughts in the reader. It certainly made me think a little bit, after he explained how his experience made him feel I thought something along the lines of “I’d hide my screen if a collection of pixels in the form of a human was assuming a sexier form” but then I thought “But I’d also do that if I was watching some un-tasteful cinema.” It’s not because I’d be applying what I was feeling in a game to real life, but rather because it’d be embarrassing as watching some girl in a video get undressed.
But I guess Ian was trying to emphasise the fact that it was a real person behind the other side of the screen controlling a virtual character who was undressing before him, and he was able to feel guilt because he had a girlfriend and he felt as if he was cheating on her or something. I can’t feel this because I have a lack of girlfriend and social life.
Moving on, the other bit of NGJ I read was “Zangband – Confessions of a Dungeon Hack” written by Kieron Gillen, and out of the two Ian Shanahan articles I read and this one, I’d have to say that I enjoyed reading this one the most.
Kieron begins by describing the stupid death of a character he had made on a game called ZangbandTK and the follows on by describing the stupid deaths of several of his other characters and how the game itself was incredibly hard and required a lot of wit to complete.
This piece of NGJ, I find, better because it sort of includes some OGJ aspects, he goes into some details when describing the game and talks a bit about the games past, when he isn’t talking about his characters (these bits are italicised). However he doesn’t go into as much detail about the games mechanics as an OGJ article might, but instead he talks a lot about the items you can find in the game, a couple of the enemies and the goal you have in the game.
If I had to choose between OGJ and NGJ I’d be stuck thinking forever, to be honest. If it was up to me to choose and do one of these types of articles then I’d choose to do a NGJ. I prefer a creative type of writing rather than descriptive like OGJ, NGJ is like reading a story while OGJ is like reading an actual article on a game, and some of those I find pretty boring.
OGJ articles
http://uk.gamespot.com/pc/rpg/worldofwarcraft/review.html - World of Warcraft Review
http://uk.xbox.ign.com/articles/589/589077p1.html - Project: Snowblind
NGJ articles
http://www.alwaysblack.com/blackbox/possessingbarbie.html - Possessing Barbie
http://www.alwaysblack.com/blackout/zangband.html - ZangbandTK - Confessions of a Dungeon Hack